ФЭНДОМ


Животные

These skills let the user interact with animals in some way or, in the case of Mount, let a beast interact with his rider. To study animals in the lab, learn Natural Sciences skills (p. 4) such as Biology/TL, Paleontology/TL, and Physiology/TL.

Умение Skill атр. слож. страница
Обращение с животными† Animal Handling† IQ A 175
Соколиная охота Falconry IQ A 194
Подражание звукам(Животные) Mimicry (Animal Sounds) IQ H 210
Подражание звукам(Птицы) Mimicry (Bird Calls) IQ H 210
Скакун Mount DX A 210
Натуралист Naturalist IQ H 211
Навьючивание Packing IQ A 212
Верховая езда† Riding† DX A 217
Кучер† Teamster† IQ A 225
Ветеринария/TL Veterinary/TL IQ H 228

Искусство/Развлечения

This list doesn’t attempt to answer the thorny question of who’s an “artist” and who’s an “entertainer.” It simply gathers together the professional skills of musicians, visual artists, and screen, stage, and street performers – and the directors and technicians who accompany them – and lets the show go on.

Умение Skill атр. слож. стр
Artist† IQ H 179
Connoisseur† IQ A 185
Current Affairs/TL

(High Culture)

IQ E 186
Current Affairs/TL

(Popular Culture)

IQ E 186
Dancing DX A 187
Electronics Operation/TL

(Media)

IQ A 189
Fire Eating DX A 195
Group Performance† IQ A 198
Makeup/TL IQ E 206
Mimicry† IQ H 210
Musical Composition IQ H 210
Musical Instrument† IQ H 211
Performance IQ A 212
Photography/TL IQ A 213
Poetry IQ A 214
Singing HT E 220
Sleight of Hand DX H 221
Stage Combat DX A 222
Ventriloquism IQ H 228
Writing IQ A 228

Атлетика

The skills below are useful to athletes and action heroes alike, as they deal with surmounting physical obstacles and performing feats of strength, speed, and endurance. See pp. B349-357 for rules for such activities.

Умение Skill атр. слож. стр.
Acrobatics DX H 174
Aerobatics DX H 174
Aquabatics DX H 174
Bicycling DX E 180
Body Sense DX H 181
Breath Control HT H 182
Climbing DX A 183
Combat Art† DX Разл. 184
Combat Sport† DX Разл. 184
Flight HT A 195
Free Fall DX A 197
Hiking HT A 200
Jumping DX E 203
Lifting HT A 205
Mount DX A 210
Parachuting/TL DX E 212
Running HT A 218
Scuba/TL IQ A 219
Skating HT H 220
Skiing HT H 221
Sports† DX A 222
Swimming HT E 224
Throwing DX A 226

Бизнесс

Executives, politicians, speculators, and traders aren’t typical “adventurers” . . . but money makes the world go round. A hero who can pull the right strings will find that life is much easier! These skills deal with money and influence. Career businessmen often have Social skills (p. 5) as well.

Skill атр. слож. стр.
Accounting IQ H 174
Administration IQ A 174
Current Affairs/TL

(Business)

IQ E 186
Diplomacy IQ H 187
Economics IQ H 189
Finance IQ H 195
Law† IQ H 204
Market Analysis IQ H 207
Mathematics/TL (Statistics) IQ H 207
Merchant IQ A 209
Politics IQ A 215
Propaganda/TL IQ A 216
Public Speaking IQ A 216
Savoir-Faire (High Society) IQ E 218

Бой/Оружие

Combat is deadly and complex enough that each form of armed and unarmed combat merits its own skill. Most adventurers will have at least one of these skills. Professional warriors will know several. For weapon statistics, see pp. B268-281. Combat rules are on pp. B362-417. The unusual abilities of cinematic martial-arts masters are Esoteric skills (p. 3).

Skill атр. слож. стр.
Axe/Mace DX A 208
Boxing DX A 182
Brawling DX E 182
Broadsword DX A 208
Cloak DX A 184
Fast-Draw† DX E 194
Flail DX H 208
Force Sword DX A 208
Force Whip DX A 209
Garrote DX E 197
Jitte/Sai DX A 208
Judo DX H 203
Karate DX H 203
Knife DX E 208
Kusari DX H 209
Lance DX A 204
Main-Gauche DX A 208
Monowire Whip DX H 209
Parry Missile Weapons DX H 212
Polearm DX A 208
Rapier DX A 208
Saber DX A 208
Shield† DX E 220
Shortsword DX A 209
Smallsword DX A 208
Spear DX A 208
Staff DX A 208
Sumo Wrestling DX A 223
Tonfa DX A 209
Two-Handed Axe/Mace DX A 208
Two-Handed Flail DX H 208
Two-Handed Sword DX A 209
Whip DX A 209
Wrestling DX A 228

Дальний бой

Skill атр. слож. стр.
Artillery/TL† DX A 178
Beam Weapons/TL† DX E 179
Blowpipe DX H 180
Bolas DX A 181
Bow DX A 182
Crossbow DX E 186
Dropping DX A 189
Fast-Draw† DX E 194
Gunner/TL† DX E 198
Guns/TL† DX E 198
Innate Attack† DX E 201
Lasso DX A 204
Liquid Projector/TL† DX E 205
Net DX H 211
Sling DX H 221
Spear Thrower DX A 222
Throwing DX A 226
Thrown Weapon† DX E 226

Криминал/Улицы

Members of any profession might sell their skills for a dishonest buck, but a few skills are common among criminals and rarely learned by honest folk. These often overlap Police (p. 5) and Spy (p. 6) skills. In some times and places, being trained in the technological skills on this list may be a Secret (p. B152) for anyone but a government agent.

Skill атр. слож. стр.
Carousing HT E 183
Climbing DX A 183
Computer Hacking/TL IQ VH 184
Counterfeiting/TL IQ H 185
Disguise/TL† IQ A 187
Electronics Operation/TL

(Security)

IQ A 189
Escape DX H 192
Explosives/TL (Demolition) IQ A 194
Fast-Talk IQ A 195
Filch DX A 195
Forced Entry DX E 196
Forgery/TL IQ H 196
Gambling IQ A 197
Holdout IQ A 200
Intimidation Will A 202
Lockpicking/TL IQ A 206
Observation Per A 211
Panhandling IQ E 212
Pickpocket DX H 213
Poisons/TL IQ H 214
Savoir-Faire (Mafia) IQ E 218
Scrounging Per E 218
Shadowing IQ A 219
Sleight of Hand DX H 221
Smuggling IQ A 221
Stealth DX A 222
Streetwise IQ A 223
Traps/TL IQ A 226
Urban Survival Per A 228

Дизайн/Изобретение

These skills deal with conceiving new artifacts and technology; see pp. B473-479. Use Architecture/TL for buildings, Bioengineering/TL for biotech, Computer Programming/TL for software, Engineer/TL for machines, and Pharmacy/TL for drugs. Maintaining technology calls for Repair/Maintenance skills (p. 5); using it generally requires Combat/Weapon (p. 2), Technical (p. 6), or Vehicle (p. 7) skills

Skill атр. слож. стр.
Architecture/TL IQ A 176
Bioengineering/TL† IQ H 180
Computer Programming/TL IQ H 184
Engineer/TL† IQ H 190
Pharmacy/TL† IQ H 213
Weird Science IQ VH 228

Эзотерика

Esoteric skills let the user direct bioenergy, chi, psi, or another force that originates within his mind or body. They are to skills as exotic and supernatural advantages are to advantages. The GM decides which Esoteric skills exist in his campaign. He may require prerequisite advantages, such as Trained By A Master, even for skills that don’t specifically list such requirements.

Skill атр. слож. стр.
Autohypnosis Will H 179
Blind Fighting Per VH 180
Body Control HT VH 181
Breaking Blow IQ H 182
Dreaming Will H 188
Enthrallment† Will H 191
Esoteric Medicine Per H 192
Flying Leap IQ H 196
Immovable Stance DX H 201
Invisibility Art IQ VH 202
Kiai HT H 203
Light Walk DX H 205
Meditation Will H 207
Mental Strength Will E 209
Mind Block Will A 210
Musical Influence IQ VH 210
Power Blow Will H 215
Pressure Points IQ H 215
Pressure Secrets IQ VH 215
Push DX H 216
Throwing Art DX H 226
Zen Archery IQ VH 228

Обыватель

Most of these skills fall into other categories, too. What they have in common is that in cultures and TLs where they exist at all, almost everyone will know two or three of them – including any hero who didn’t grow up under a rock!

Skill атр. слож. стр.
Area Knowledge† IQ E 176
Computer Operation/TL IQ E 184
Cooking IQ A 185
Current Affairs/TL† IQ E 186
First Aid/TL IQ E 195
Housekeeping IQ E 200
Knot-Tying DX E 203
Savoir-Faire (Servant) IQ E 218
Sewing/TL DX E 219
Typing DX E 228
Weather Sense IQ A 209

Знания

These skills represent knowledge of an activity, place, group of people, or body of research. They needn’t be obscure; you could find hundreds of people with Area Knowledge (U.S.A.), Games (Card Games), and Professional Skill (Plumber) in downtown New York! Expert Skills are by definition arcane, though, and Hidden Lore might even require an Unusual Background (p. B96).

Skill атр. слож. стр.
Area Knowledge† IQ E 176
Connoisseur† IQ A 185
Current Affairs/TL† IQ E 186
Expert Skill† IQ H 193
Games† IQ E 197
Heraldry IQ A 199
Hidden Lore† IQ A 199
Hobby† DX or IQ E 200
Professional Skill† DX or IQ A 215
Savoir-Faire† IQ E 218

Медицина

Medical skills are for treating injury and affliction; see pp. B423-425. They are the job skills of medical professionals – doctors, nurses, psychiatrists, etc. – and first responders such as army medics and paramedics. In some settings, barbers, herbalists, midwives, and even torturers will know some of these skills.

Skill атр. слож. стр.
Diagnosis/TL IQ H 187
Electronics Operation/TL

(Medical)

IQ A 189
Esoteric Medicine Per H 192
Expert Skill

(Epidemiology)

IQ H 193
First Aid/TL IQ E 195
Hypnotism IQ H 201
Pharmacy/TL† IQ H 213
Physician/TL IQ H 213
Physiology/TL IQ H 213
Poisons/TL IQ H 214
Psychology IQ H 216
Surgery/TL IQ VH 223
Veterinary/TL IQ H 228

Военный

Military forces often have members with every skill imaginable, but a few skills are rare outside the armed services. The GM may make Military Rank (p. B30) or Security Clearance (p.B82) a prerequisite for certain technological skills on this list. Most military personnel also know Combat/Weapon skills (p. 2) and a few Technical (p. 6) and Vehicle (p. 7) skills.

Skill атр. слож. стр.
Armoury/TL† IQ A 178
Brainwashing/TL IQ H 182
Camouflage IQ E 183
Cryptography/TL IQ H 186
Electronics Operation/TL

(Electronic Warfare)

IQ A 189
Electronics Repair/TL

(Electronic Warfare)

IQ A 190
Expert Skill

(Military Science)

IQ H 193
Explosives/TL† IQ A 194
Forward Observer/TL IQ A 196
Intelligence Analysis/TL IQ H 201
Interrogation IQ H 202
Leadership IQ A 204
NBC Suit/TL DX A 192
Observation Per A 211
Parachuting/TL DX E 212
Propaganda/TL IQ A 216
Savoir-Faire (Military) IQ E 218
Scuba/TL IQ A 219
Soldier/TL IQ A 221
Strategy† IQ H 222
Tactics IQ H 224
Traps/TL IQ A 226

Естественные науки

These skills attempt to explain the natural world, from subatomic particles to galaxies. Those who study manmade artifacts have Design/Invention skills (p. 3), those who study medicine have Medical skills (above), and those who study the cultures of sapient beings have Social Sciences/Humanities skills (p. 6).

Skill атр. слож. стр.
Alchemy/TL IQ VH 174
Astronomy/TL IQ H 179
Biology/TL† IQ VH 180
Chemistry/TL IQ H 183
Expert Skill

(Epidemiology)

IQ H 193
Expert Skill (Hydrology) IQ H 193
Expert Skill

(Natural Philosophy)

IQ H 193
Geology/TL† IQ H 198
Mathematics/TL† IQ H 207
Metallurgy/TL IQ H 209
Meteorology/TL† IQ A 209
Naturalist IQ H 211
Paleontology/TL† IQ H 212
Physics/TL IQ VH 213
Physiology/TL IQ H 213

Оккультное/Магия

Occult/Magical skills deal with gods, magic, spirits, and similar otherworldly forces. They are the professional skills of priests, shamans, and wizards – any of whom might also learn spells or other working magic. Unusual forces that originate within the user are the focus of Esoteric skills (p. 3).

Skill атр. слож. стр.
Alchemy/TL IQ 174
Exorcism Will 193
Expert Skill (Psionics) IQ 193
Herb Lore/TL IQ 199
Hidden Lore (Demon Lore) IQ 199
Hidden Lore (Faerie Lore) IQ 199
Hidden Lore (Spirit Lore) IQ 199
Occultism IQ 212
Religious Ritual† IQ 217
Ritual Magic† IQ 218
Symbol Drawing† IQ 224
Thaumatology IQ 225

Дикая природа/Исследование

Heroes often travel vast distances, living off the land and pushing back the frontiers. The skills below are useful for these purposes and common among explorers, pioneers, prospectors, and rangers. Most outdoorsmen also know Animal (p. 1) or Vehicle (p. 7) skills: Riding for their horse, Boating for their canoe, and so forth.

Skill атр. слож. стр.
Camouflage IQ E 183
Cartography IQ A 183
Climbing DX A 183
Fishing Per E 195
Hiking HT A 200
Mimicry (Animal Sounds) IQ H 210
Mimicry (Bird Calls) IQ H 210
Naturalist IQ H 211
Navigation/TL† IQ A 211
Prospecting/TL IQ A 216
Scuba/TL IQ A 219
Skating HT H 220
Skiing HT H 221
Survival† Per A 223
Swimming HT E 224
Tracking Per A 226
Weather Sense IQ A 209

Растения

These skills deal with growing things. Unlike Animal skills (p. 1), this category includes both lab study and practical skills. Not every botanist is a farmer, but since plants aren’t freewilled, theory isn’t too far removed from practice.

Skill атр. слож. стр.
Biology/TL† IQ VH 180
Farming/TL IQ A 194
Gardening IQ E 197
Herb Lore/TL IQ VH 199
Naturalist IQ H 211
Paleontology/TL

(Paleobotany)

IQ H 212
Pharmacy/TL (Herbal) IQ H 213

Полиция

Day-to-day police work mostly involves Social skills (below), but officers also learn skills that are rare outside the underworld (Criminal/Street skills, p. 2), military (Military skills, p.4), or intelligence agencies (Spy skills, p. 6). The GM may make Legal Enforcement Powers (p. B65) or Police Rank (p. B30) a prerequisite for the technological skills below. See also Combat/Weapon (p. 2) and Vehicle (p. 7) skills.

Skill атр. слож. стр.
Body Language Per A 181
Criminology/TL IQ A 186
Detect Lies Per H 187
Diplomacy IQ H 187
Electronics Operation/TL

(Surveillance)

IQ A 189
Explosives/TL

(Explosive Ordnance Disposal)

IQ A 194
Forced Entry DX E 196
Forensics/TL IQ H 196
Intelligence Analysis/TL IQ H 201
Interrogation IQ A 202
Intimidation Per A 202
Law† IQ H 204
Lockpicking/TL IQ A 206
Observation Per A 211
Savoir-Faire (Police) IQ E 218
Search Per A 219
Shadowing IQ A 219
Stealth DX A 222
Streetwise IQ A 223
Tactics IQ H 224
Urban Survival Per A 228

Ремонт/Обсуживание

These skills cover installing, repairing, and modifying electrical or mechanical devices. Inventing such things requires Design/Invention skills (p. 3); using them calls for Technical skills (p. 6). To work with raw materials instead of manufactured gadgets, learn Craft skills (p. 2).

Skill атр. слож. стр.
Armoury/TL† IQ A 178
Electrician/TL IQ A 189
Electronics Repair/TL† IQ A 190
Machinist/TL IQ A 206
Mechanic/TL† IQ A 207

Академические

Skills relevant to reading, writing, research, and lecturing are common among sages, professors, and other learned folk. A scholar might know any or all of the skills below, if they exist in his world. These usually accompany skills from the Design/Invention (p. 3), Natural Sciences (p. 4), Occult/Magical (p. 4), and Social Sciences/Humanities (p. 6) groups.

Skill атр. сложн. стр.
Computer Operation/TL IQ E 184
Expert Skill† IQ H 193
Literature IQ H 205
Public Speaking IQ A 216
Research/TL IQ A 217
Speed-Reading IQ A 222
Teaching IQ A 224
Typing DX E 228
Writing IQ A 228

Социльные

Social skills all involve one individual or group trying to relate to another. Some are basically “hands off” (e.g., using Current Affairs (People) or Heraldry to recognize someone famous). Others – notably the Influence skills discussed on p. B359 – actively seek to affect others’ actions or emotions.

Skill атр. солж. стр.
Acting IQ A 174
Administration IQ A 174
Body Language Per A 181
Carousing HT E 183
Connoisseur† IQ A 185
Current Affairs/TL† IQ E 186
Detect Lies Per H 192
Diplomacy IQ H 187
Erotic Art DX A 187
Fast-Talk IQ A 195
Fortune-Telling† IQ A 196
Gambling IQ A 198
Gesture IQ E 199
Heraldry IQ A 202
Intimidation Will A 204
Leadership IQ A 209
Merchant IQ A 212
Panhandling IQ E 215
Politics IQ A 216
Propaganda/TL IQ A 216
Public Speaking IQ A 216
Savoir-Faire† IQ E 218
Sex Appeal HT A 219
Streetwise IQ A 223
Teaching IQ A 224

Гуманитарные науки

These skills study the “world of the mind”: the behavior, beliefs, civilizations, and social systems of intelligent beings. They might analyze the past, try to understand the present, or attempt to predict future behavior. The systematic study of the natural world is covered by Natural Sciences skills (p. 4).

Skill атр. слож. стр.
Anthropology† IQ H 175
Archaeology IQ H 176
Cartography IQ A 183
Criminology/TL IQ A 186
Economics IQ H 189
Expert Skill (Egyptology) IQ H 193
Expert Skill

(Political Science)

IQ H 193
Expert Skill (Thanatology) IQ H 193
Expert Skill (Xenology) IQ H 193
Geography/TL† IQ H 198
History† IQ H 200
Law† IQ H 204
Linguistics IQ H 205
Literature IQ H 205
Paleontology/TL

(Paleoanthropology)

IQ H 212
Philosophy† IQ H 213
Psychology IQ H 216
Sociology IQ H 221
Theology† IQ H 226

Шпионские

Spy skills cover the specialized “tradecraft” of intelligence and security officers. They blur into Criminal/Street (p. 2), Military (p. 4), and Police (p. 5) skills – all of which are common among spies with suitable backgrounds. Rank (p. B29) or Security Clearance (p. B82) is often a prerequisite for certain technological skills on this list. Cinematic spies will also know Combat/Weapon skills (p. 2)!

Skill атр. слож. стр.
Acting IQ A 174
Body Language Per A 181
Brainwashing/TL IQ H 182
Computer Hacking/TL IQ VH 184
Cryptography/TL IQ H 186
Detect Lies Per H 187
Disguise/TL† IQ A 187
Electronics Operation/TL

(Electronic Warfare)

IQ A 189
Electronics Operation/TL

(Surveillance)

IQ A 189
Escape DX H 192
Expert Skill

(Computer Security)

IQ H 193
Fast-Talk IQ A 195
Filch DX A 195
Forced Entry DX E 196
Forgery/TL IQ H 196
Holdout IQ A 200
Intelligence Analysis/TL IQ H 201
Interrogation IQ A 202
Lip Reading Per A 205
Lockpicking/TL IQ A 206
Observation Per A 211
Photography/TL IQ A 213
Poisons/TL IQ H 214
Propaganda/TL IQ A 216
Research/TL IQ A 217
Search Per A 219
Shadowing IQ A 219
Smuggling IQ A 221
Stealth DX A 221

Тенхические

These skills cover the operation of specialized technology other than vehicles (which use Vehicle skills, p. 7). They are common among those trained in Military (p. 4), Police (p. 5), and Spy (above) skills – which heavily overlap this category – and those with Design/Invention (p. 3), Medical (p. 4), and Natural Sciences (p. 4) skills (and their assistants).

Skill атр. слож. стр.
Battlesuit/TL DX A 192
Computer Operation/TL IQ E 184
Diving Suit/TL DX A 192
Electronics Operation/TL† IQ A 189
Explosives/TL† IQ A 194
Freight Handling/TL IQ A 197
Hazardous Materials/TL† IQ A 199
Lockpicking/TL IQ A 206
Mathematics/TL

(Surveying)

IQ H 207
Navigation/TL† IQ A 211
NBC Suit/TL DX A 192
Parachuting/TL DX E 212
Photography/TL IQ A 213
Scuba/TL IQ A 219
Typing DX E 228
Vacc Suit/TL DX A 192

Транспорт

Vehicle skills cover the training needed to operate anything from a covered wagon to a starship – including steering the thing, basic maintenance, loading cargo, and plotting courses. Specialist crew will possess other skills: Technical skills (p. 6) for radiomen and sensor operators, Repair/Maintenance skills (p. 5) for engineers, Combat/Weapon skills (p. 2) for gunnersand marines, and so forth.

Skill атр. слож. стр.
Airshipman/TL IQ E 185
Battlesuit/TL DX A 192
Bicycling DX E 180
Boating/TL† DX A 180
Driving/TL† DX A 188
Freight Handling/TL IQ A 197
Navigation/TL† IQ A 211
Piloting/TL† DX A 214
Seamanship/TL IQ E 185
Shiphandling/TL† IQ H 220
Spacer/TL IQ E 185
Submarine/TL† DX A 223
Submariner/TL IQ E 185
Teamster† IQ A 225

Обнаружено использование расширения AdBlock.


Викия — это свободный ресурс, который существует и развивается за счёт рекламы. Для блокирующих рекламу пользователей мы предоставляем модифицированную версию сайта.

Викия не будет доступна для последующих модификаций. Если вы желаете продолжать работать со страницей, то, пожалуйста, отключите расширение для блокировки рекламы.